
WELCOME TO FIRST LIGHTYour next adventure
Your next adventure
starts with good company.
Three races. Twelve classes. A world to call home.
Find your class →
A NEW DAWN · AN OLD WORLD
First Light starts with the map and world of Perfect World 1.3.6. We want to make that world feel alive, with more variety, more places to explore and more things to do together. The familiar cities, homelands and cultivation journey are the foundation.
Later versions brought classes, skills and dungeons that can make this world richer. First Light brings those additions into the old world while leaving out systems such as War Avatar cards. It is a fresh look at what the 1.3.6 world can become, and how much more there can be to discover in it.
Humans, Winged Elves and Untamed remain the three peoples of the 1.3.6 world. Each keeps its homeland and its identity. The newer classes become part of those peoples, with four paths to choose from in each race.
HUMANS · STEEL AND NATURE
Humans bring together the Blademaster’s martial skill and the Wizard’s elemental magic. The Seeker adds another path of swordsmanship, while the Mystic brings nature, summons and support into that tradition.
All four classes begin in the Human homeland. The new paths grow from the same starting lands and cultivation journey as the original classes.
WINGED ELVES · LIGHT, MOON AND STORM
The Archer and Cleric define the familiar Winged Elf tradition: precision at range, healing and protection. Duskblade and Stormbringer join them with swift blades, moonlight and storm magic.
These classes belong to the Winged Elves in First Light. Their journey begins in the original Winged Elf homeland, with the old world as their home.
UNTAMED · INSTINCT AND SPIRIT
The Barbarian’s strength and the Venomancer’s bond with beasts form the heart of the Untamed. The Assassin adds the stealth and precision of a hunter. The Psychic brings soulforce and spiritual magic to the race.
Both new classes start alongside the original Untamed in their homeland. Hunting, beasts and spirits connect the four paths within the same world.
CHARACTER SELECTION
The three original races. Twelve classes. Your journey starts at level 1 in your race’s homeland.

Original class · Human homeland
WORLD COMPENDIUM
The 1.3.6 world as it was, plus a handful of later dungeons that fit it.
Familiar streets, original homelands and places to meet again.
Nirvana, Rank 8 up to its second stage (R8R2) and Warsoul weapons. Nation War runs twice a week on a compact map with fewer jumps.
THE BATTLEFIELD
A place for your guild in the old world.
PK is enabled. Meet friends and rivals beyond the city walls.
Gather your guild and fight for territory.
Available from opening, twice a week, on a compact map with fewer jumps. Exact event times will be announced.